Welcome to Shinobi Reality


First of all, we'd like to thank you for registering on our site and joining us here at Shinobi Reality. Since you've joined us, we would like to say that we very much appreciate you doing so and we welcome you here to RP with us. This site is a Text-Based Role Playing Game, or better known as RPG. Unlike normal RPG's, this does not include cool graphics and your favorite Final Fantasy character, what you will find here is a elaborate and massive story. This story includes the life of the character you wish to create and the other characters in this RPG.
Welcome to Shinobi Reality


First of all, we'd like to thank you for registering on our site and joining us here at Shinobi Reality. Since you've joined us, we would like to say that we very much appreciate you doing so and we welcome you here to RP with us. This site is a Text-Based Role Playing Game, or better known as RPG. Unlike normal RPG's, this does not include cool graphics and your favorite Final Fantasy character, what you will find here is a elaborate and massive story. This story includes the life of the character you wish to create and the other characters in this RPG.
Would you like to react to this message? Create an account in a few clicks or log in to continue.


 
HomeHome  SearchSearch  Latest imagesLatest images  RegisterRegister  Log inLog in  
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Useful Links
Something for people to look upon Rulesx

[Chatbox Rules]
[Roleplaying Rules]
[Roleplaying Guides]
[Sharingan Rules]
[The Genjutsu Rules]
[General Rules]
[Chakra Systems]

Something for people to look upon Tempzj

[Character Template and Information]
[Jutsu Template and Information]
[Clan Template and Information]


Something for people to look upon Otherso [Learning Specialties]
[Banned Techniques]
[Elemental Learning Requirements]
[Ryo System]
[Bingo Book Profile Creation]
[SR Databooks]
Latest topics
» Promotion System
Something for people to look upon EmptyWed Mar 05, 2014 9:06 pm by The Endless

» zentai for halloween
Something for people to look upon EmptyTue Jun 18, 2013 5:30 am by vivy

» Zentai, Katsumi's Weapon/Item List
Something for people to look upon EmptyThu Feb 28, 2013 4:49 am by spiderman123

» Ozunu/Sinota Clan
Something for people to look upon EmptyMon Apr 30, 2012 3:32 pm by Gambit

» Clous' Weapons
Something for people to look upon EmptySun Apr 29, 2012 7:03 pm by Clous

» Sinota/Ozunu
Something for people to look upon EmptySun Apr 29, 2012 7:02 pm by Clous

» I'm a ghost!
Something for people to look upon EmptySun Apr 29, 2012 6:56 pm by Clous

» Clous Sinota
Something for people to look upon EmptySun Apr 29, 2012 6:55 pm by Clous

» Clous' Jutsu
Something for people to look upon EmptySun Apr 29, 2012 6:39 pm by Clous

Shinobi Reality Rating
Something for people to look upon L2_s3_v2
Language 2: Swearing is generally permitted. However, the language cannot be used to severely abuse.
Sexual content 3: Sexual content may be described in detail at the topic paricipants discression how it should be noted that all topics should be marked [Mature- Adult Content] or with similar title tags.
Violence 2: Graphic violence is permitted. Explicit description or in-game narration violence is allowed.
Creative License

This site is not endorsed by Viz Media, Masashi Kishimoto/SHUEISHA Inc. Cartoon Network , or Toon Disney and is intended for entertainment and information purposes only. The Official Naruto site can be found at http://www.naruto.com
Naruto, the Naruto logo, all names and pictures of Naruto characters, and any other Naruto related items are registered trademarks and/or copyrights of Masashi Kishimoto/SHUEISHA Inc., or their respective trademark and copyright holders. We also hold no intentions of copying and or creating a new ideal in how Naruto should work so all ideas thoughts and central composure is of the persons opinion and in no way reflects how Naruto actually is.
All original content of this site, both graphical and textual, is the intellectual property of Shinobi Reality, Shinobi Armada and the creators of the content unless otherwise indicated. © All Rights Reserved.

Share | 
 

 Something for people to look upon

View previous topic View next topic Go down 
AuthorMessage
The Endless
The Endless
Kiri Sanin

Posts : 267
Join date : 2011-02-05

Something for people to look upon Empty
PostSubject: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 6:28 am

The proposals to every member (Both Shinobi Reality, Shinobi Revolution and Naruto Revelation)

The moderators and administrators were between a hard place for a time being. With the merge, we were considering adding/removing systems for the sake of simplicity to our members. There was a meeting between the administrators and we understood that something should be, at least by our outlook, be looked at by the members so they can at least get an idea as to what’s to come. We want some comments, criticisms, does it suck or does it rock your socks off. We want an opinion on some of things that have been placed in our lounge. We thought perhaps there was no need for a system listed below because we thought it would be too complex for the people. But who are we to judge the intellectual factor of our members? No one on this staff team

Of course we have the basic two systems that many can agree on which the following are:
Special Characteristics

And of course

Money System

But there was another system that you may have saw before the entire revamp. Lifeanddeath and I developed a statistical system (Le gasp!) long before we decided we wanted to get rid of it. There was, by a member, another proposed system that was up for review but it was never looked upon by you guys (the members). I wanted to place it in here for you to look at.

Prototype Stat System


In the world of Naruto even ninja have their limits. Physical and mental abilities are limited to what the human body can do with out the aid of jutsu. This system is to aid that understanding and basis of the manga's core principles. In each attribute's category you will notice that you can only reach 500 DP. To be perfectly clear, this is with out the aid of jutsu. With jutsu and other additions such as: your character's dominant/recessive talents, special characterists, you will be able to exceed these limits.


Good luck, and good hunting Shinobi!




Strength


Strength as defined in Webster's: (n.) the quality or state of being strong : capacity for exertion or endurance; intensity in one's ability to resist force.

Strength is a physical attribute which is achieved by growth in one's muscle mass and tone. To reach a peak physical condition one must continue to train with resistance, which leads to small ruptures through out the lining of one's muscle tissue. Ninja of consdirable strength in the manga are: Killer-Bee, Raikage, Might Gai, etc.

Strength is a considerable attribute in striking power, counters, and grappling. It regulates the amount of damage one can produce with their strikes, and the possibility of counter-grappling another opponent.

Explanation of statisical brackets:
[what first needs to be noted is that these general explanation of these brackets does not imply that all the numbers within the brackets mean the same; as the number grows larger the more skilled you are with the listed attribute. Ex: 32 DP is less skillful than 45 DP even if they're in the same bracket]

[0-49] Amateur: You have just begun your journey on your understanding of becoming a ninja, and you have yet to begin to understand the true foundation in which strength is based. [.1%-5% damage increase in strikes]

[50-99] Novice: You're now training periodically, and have started to realize the importance in strength's role in battle. [5.1%-10% damage increase in strikes]

[100-149] Advanced: You're now spending several hours in training, and you've began to ulitlize your strength in combat. [10.1%-15% damage increase in strikes]

[150-199] Adept: You're now in the top bracket of most ninja in the area of strength. You've spend most of your time at trying to make your body into a weapon. [15.1%-20% damage increase in strikes]

[200-249] Expert (Level I): You're now in the small pool of people that are able to master strength in one of its purest forms. [20.1%-30% damage increase in strikes]

[250-299] Expert (Level II): You're now with most of the masters of tai-jutsu, you're able to perform feats that most other people aren't. [30.1%-40% damage increase in strikes]

[300-349] Expert (Level III): You're now an expert of strength, you've reached a peak with your body, and they're a few who would be able to match your strength. [40.1%-60% damage increase in strikes]

[350-399] Master: You've breached the point of strength most people can reach naturally through massive amounts of training, and partial genetics. [60.1%-80% damage increase in strikes]

[400-449] Natural Master: You're now a master through countless hours of training and battles. Your genetics allow you to do things other people consider myths. [80.1%-100% damage increase in strikes]

[450-500] Supreme: Only a few people alive have this amount of strength with out the aid of jutsu. Your training has become you're life, and your actions will become legendary. [100.1%-120% damage increase in strikes]

Dexterity


Dexterity as defined by Webster's: (n.) mental skill or quickness; one's ability to react to a given situation.

Dexerity is a combination of psychical and mental skill based on reaction. This skill was can be attributed to one's readiness in preperation, and one's ability to react. One can train this attiribute through drills which test one's reaction skill, and by entering combat situations. This would re-enforce faster reaction times, and increase one's ability to avoid being caught. Ninja who have a high dexterity rating in the manga: Uchiha Itachi, Hatake Kakashi, Uchiha Sasuke, etc.

Dexerity is a considerable attribute in combat in how it helps you avoid getting caught in a situation, to counter with greater speed, and avoid attacks from one's opponent.

Explanation of statisical brackets:
[what first needs to be noted is that these general explanation of these brackets does not imply that all the numbers within the brackets mean the same, as the number grows large the more skilled you are with the listed attribute]


[0-49] Basic Readiness: You have just begun your journey on your understanding of becoming a ninja, and you have yet to begin to understand the true foundation in which dexerity is based. [0.1%-25% increase in chance to avoid]

[50-99] Novice Readiness: You're now training periodically, and have started to realize the importance in dexterity's role in battle. [25.1%-45% increase in chance to avoid ]

[100-149] Advanced Readiness: You're now spending several hours in training, and you've began to ulitlize your dexterity in combat. [45.1%-70% increase in chance to avoid]

[150-199] Adept: You're now in the top bracket of most ninja in the area of dexterity. You've spend most of your time at trying to make your body into a weapon. [70.1%-80% increase in chance to avoid]

[200-249] Expert (Level I): You're now in the small pool of people that are able to master dexterity in one of its purest forms. [80.1%-90% increase in chance to avoid ]

[250-299] Expert (Level II): You're now with most of the masters turned dexterity into an art form, you're able to perform feats that most other people aren't. [90.1%-100% increase in chance to avoid ]

[300-349] Expert (Level III): You're now an expert of dexterity, you've reached a peak with your body, and they're a few who would be able to match your skill. [100.1%-120% increase in chance to avoid ]

[350-399] Master: You've breached the point of dexterity most people can reach naturally through massive amounts of training, and partial genetics. [120.1%-150% increase in chance to avoid ]

[400-449] Natural Master: You're now a master through countless hours of training and battles. Your genetics allow you to do things other people consider myths. [150.1%-170% increase in chance to avoid]

[450-500] Supreme: Only a few people alive have this amount of dexterity with out the aid of jutsu. Your training has become you're life, and your actions will become legendary. [170.1%-200% increase in chance to avoid]

Stamina

Stamina as defined be Webster's: (n.) great physical or mental strength that allows you to continue doing something for a long time.

Stamina is a physical based attribute that allows one to endure damage, battle for longer periods of time, and train for long periods of time with out having to stop. One can train this attribute by training for long periods of time, and for the endurance one gains in battle.
This training would allow you to take damage and fight for longer periods of time. Ninja who have large amounts of stamina in the manga: Uzumaki Naruto, Kisame, [The Toad Sage] Jaraiya, Raikage.

Stamina is a considerable attribute in how it helps you endure damage while continuing to fight, and it allows the user to perform several jutsu with out exhuasting themselves.

Explanation of statisical brackets:
[what first needs to be noted is that these general explanation of these brackets does not imply that all the numbers within the brackets mean the same, as the number grows large the more skilled you are with the listed attribute]


[0-49] Basic: You have just begun your journey on your understanding of becoming a ninja, and you have yet to begin to understand the true foundation in which stamina is based. [0.1%-25% increase in chakra amount]

[50-99] Novice: You're now training periodically, and have started to realize the importance in stamina's role in battle. [25.1%-45% increase in chakra amount/ .01%-10% decrease in damage received]

[100-149] Advanced: You're now spending several hours in training, and you've began to ulitlize your stamina in combat. [45.1%-55% increase in chakra amount/ 10.1%-12.5% decrease in damage recieved]

[150-199] Adept: You're now in the top bracket of most ninja in the area of stamina. You've spend most of your time at trying to make your body into a weapon. [55.1%-65% increase in chakra amount/ 12.6%-15% decrease in damage received]

[200-249] Expert (Level I): You're now in the small pool of people that are able to master stamina in one of its purest forms. [65.1%-75% increase in chakra amount/15.1%- 25% decrease in damage recieved]

[250-299] Expert (Level II): You're now with most of the masters turned stamina into an art form, you're able to perform feats that most other people aren't. [75.5%-85% increase in chakra amount/25.1%-35% decrease in damage recieved]

[300-349] Expert (Level III): You're now an expert of stamina, you've reached a peak with your body, and they're a few who would be able to match your skill. [85.1%-95% increase in chakra amount/ 35.1%-45% decrease in damage recieved]

[350-399] Master: You've breached the point of stamina most people can reach naturally through massive amounts of training, and partial genetics. [95.1%-105% increase in chakra amount/ 45.1%-55% decrease in damage recieved]

[400-449] Natural Master: You're now a master of stamina through countless hours of training and battles. Your genetics allow you to do things other people consider myths. [105.1%-115% increase in chakra amount/ 55.1%-65% decrease in damage]

[450-500] Supreme: Only a few people alive have this amount of stamina with out the aid of jutsu. Your training has become you're life, and your actions will become legendary. [115.1%-125% increase in chakra amount / 65.1%-75% damage reduction recieved]

Speed

Speed as defined by Webster's: (n.) the rate at which someone or something moves or travels.

Speed is a physical based attribute that allows one to move in and out of situations with making it difficult for an opponent to react to them. One can train this attribute by training with weighted resistance, training in coordination, explosive movement, etc. This would allow you to strike faster, move faster, and re-direct your movements in battle with greater efficency. Ninja with a high amount of speed in manga: Uchiha Itachi, Raikage, Killer-Bee.

Explanation of statisical brackets:
[what first needs to be noted is that these general explanation of these brackets does not imply that all the numbers within the brackets mean the same, as the number grows large the more skilled you are with the listed attribute]


[0-49] Basic Speed: You have just begun your journey on your understanding of becoming a ninja, and you have yet to begin to understand the true foundation in which speed is based. [.01%-20% increase in speed]

[50-99] Novice Speed: You're now training periodically, and have started to realize the importance in speed's role in battle. [20.1%-40% increase in speed]

[100-149] Advanced Speed: You're now spending several hours in training, and you've began to ulitlize your speed in combat. [40.1%-80% increase in speed]

[150-199] Adept: You're now in the top bracket of most ninja in the area of speed. You've spend most of your time at trying to make your body into a weapon. [80.1%-100% increase in speed]

[200-249] Expert (Level I): You're now in the small pool of people that are able to master speed in one of its purest forms. [100.1%-120% increase in speed]

[250-299] Expert (Level II): You're now with most of the masters turned speed into an art form, you're able to perform feats that most other people aren't. [120.1%-140% increase in speed]

[300-349] Expert (Level III): You're now an expert of speed, you've reached a peak with your body, and they're a few who would be able to match your skill. [140.1%-160% increase in speed]

[350-399] Master: You've breached the point of speed most people can reach naturally through massive amounts of training, and partial genetics. [160.1%-180% increase in speed]

[400-449] Natural Master: You're now a master of speed through countless hours of training and battles. Your genetics allow you to do things other people consider myths. [180.1%-220% increase in speed]

[450-500] Supreme: Only a few people alive have this amount of speed with out the aid of jutsu. Your training has become you're life, and your actions will become legendary. [220.1%-250% increase in speed]

Stat Caps/Starting Rates/Mission Rewards

It's apparent in Naruto that ranks in almost all cases can be correlated the skill level of a ninja, therefore it would seem only in the best interest of this site to have a system in which ranks limit how much DP one person can have at a time. Rather than making it extremely difficult to gain DP, we should limit how DP is gained through the ranking system, the mission system, and the training system.

Mission Ranks:

D-rank missions [5 DP possible]: assigned to Genin fresh from the Ninja Academy. They pose almost no risk to the ninja's life and usually consist of odd jobs like farming and babysitting work.
------------------------------------------------------------------------------------------------
C-rank missions [10 DP possible]: assigned to more experienced Genin or Chuunin. They are missions anticipated to have some combat involved with the possibility of injury to the shinobi performing it. Examples are guarding people, background investigations, or capturing or suppressing wild animals.

B-rank missions [15 DP possible]: assigned to experienced Chuunin/ANBU/Special-Jounin/B-rank Missing-nin. They are missions anticipated to involve combat with other ninja. Examples are guarding people, espionage, or killing other ninja.
------------------------------------------------------------------------------------------------
A-rank missions [30 DP possible]: assigned to Jounin/Advanced-ANBU/Advanced-Jounin/A-rank Missing-nin, concerning, among other things, village-or state-level matters and trends. Examples are guarding VIPs or suppressing ninja forces.

S-rank [50 DP possible]: assigned to Elite Jounin/Sannin/S-rank Missing-nin and concern state-level confidential matters. Examples are assassinating VIPs, and transporting highly classified documents.

-------------------------------------------------------------------------------------------------------------------------------


Purposed DP caps per rank**:


Genin/C-rank Missing-nin DP cap: (250)
--------------------------------------------
Chuuin DP cap: (500)
--------------------------------------------
Special-Jounin/B-rank Missing-nin DP cap: (625)
--------------------------------------------
Jounin DP cap: (850)
--------------------------------------------
Advanced Jounin/A-rank Missing-nin DP cap: (1250)
--------------------------------------------
Elite Jounin DP cap: (1650)
--------------------------------------------
Kage/Sannin/S-rank Missing-nin DP cap : (2000)

**can change due to amount of rping/number of members

Starting DP Rates:

Genin150
Advanced-Genin195
Chuunin350
Special-Jounin/B-rank Missing-nin375
Jounin450
Advanced-Jounin/A-rank Missing-nin550
Elite-Jounin625
Sannin/Kage/S-rank Missing-nin750

“Ok? What are you trying to say? I don’t get all this shit. It looks too complicated. The money and Special Characteristics seems simple enough, why add more?”

Ah, you make a fair point with the simplicity factor. The special characteristics and money system are simple enough to understand. The SC’s gives you an already steady foundation on what you have obtained through training. The money system allows the incentive to role-play because with more role-play=more money and everyone likes the feel of being able to get jutsus after role-playing and gaining money after a few missions worth.

What does the stat system proposed?

1. Reference: We don’t want to hinder the way people rp. I couldn’t be more of an advocate of such ways to block a person wishes to use the imagination for writing purposes. But perhaps someone who is trying to get a good grasp of rping in general wants a guideline of the sort. A beginner of the game. A rough estimate through the special characteristics is well in entailed for you but what if a genin with 20% in speed went up against someone with the same special characteristic? The fight would be-essentially- a game of wits by then but perhaps the both of you are taijutsu user or that’s not how you fight. With this particular system, it proposes you to have a general guideline among your writing. It gives you a cushion to see what potential your character can do and how efficient your character is.

2. Specialization: Perhaps you want to focus on strength. Who are we to stop you from focusing on strength and maybe stamina while your speed and dexterity may suffer a bit? It could flip while you can focus on speed and dexterity and slow progress or suffer in strength and stamina. Perhaps you want a balance character, something to be a jack of all trades type. This gives you a chance to enhance other special characteristics, advantages of Kekkei Genkai, efficiency with weapons, rare abilities, etc. All of these things correlate with the skill points you distribute and it’ll help and enhance such skills even further. As you grow in level and rank up, so does your skills that you have list during the application process which is a plus on your part.
Back to top Go down
Samuel L. Jackson
Samuel L. Jackson


Posts : 25
Join date : 2011-08-28

Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 5:48 pm

Not to be a negative nacy but... I dislike the system. Am I the only one who noticed that S-rank ninjas can have 2000 DP and each system maxes out at 500 DP. But there are four categories..... thus saying S ranks can be come perfect in every category. Which kind of defeats the stats system. You should try to find another category or limit the max caps. Limiting them around 300 below what they are now. So that people can't all have perfect stats. That would be my suggestion so that no one can max ever stat.

Another suggestion for a stat system that I have used in the past is this one.

Strength: How strong you're character is physically.
Speed: How fast your character can move.
Stamina: How long your character can last in a fight.
Chakra Limit: How much chakra your character has.
Chakra Control: How well your character can control his chakra.
Intelligence: How high your character's IQ is and how fast they can understand enemies jutsu in battle.

D rank: 150
C rank: 200
B rank: 275
A rank: 375
S rank: 500

I just typed this up I have a complete system with levels for each. But you put no caps on how much each person can put on each level. Allow for training and missions to give up to 100 stats points increase on each level. Thus S ranks would cap at 600, A ranks would cap at 475 and so on. But there would be no limit on how much they can place in each category. So then is someone truly wants to state that they are the fastest ninja they are able to, but they will suffer stats in other areas. But putting no limits allows for that diversity in characters. Just a thought I figured I would share.
Back to top Go down

Guest
Guest


Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 6:41 pm

Quote :
Intelligence: How high your character's IQ is and how fast they can understand enemies jutsu in battle.

Why would someone need this if they're able to read the situation as such? To rate a character in intellegence defeats the purpose of someone reading the situation themselves rather than relying on their stats to do it for them. If you're implying that intellgence should be a stat how could it be used...In that, how are you going to ask someone who has a low rating to disregard something obvious?

The cap is set to perfect for S-ranks simply because if someone does that much work, which would take around 4 months of constant [back to back A-rank/S-rank missions], training in between, and combat threads to reach then they should be able to max out in the basic categories.

The 500 rating is as if you've reached the peak limit of the human anatomy and you need chakra/jutsu to inrease it further.

Quote :
Am I the only one who noticed that S-rank ninjas can have 2000 DP and each system maxes out at 500 DP

Again, perfect for the basic stats can be obtained, but if they're not: a) ninjutsu/taijutsu b) taijutsu/ninjutsu c) taijutsu/weaponary d) weaponary/taijutsu e) fuuinjutsu/taijutsu f) medical/taijutsu then it's not possible to exceed these amounts in strength and speed. Stamina can be increased by tailed-beasts, jutsu, training, etc.

Quote :
Chakra Limit: How much chakra your character has

That's stamina.

Quote :
Chakra Control: How well your character can control his chakra.

That would be a special characteristic. It would tie into another stat, yet to be announced.


Quote :
I just typed this up I have a complete system with levels for each. But you put no caps on how much each person can put on each level. Allow for training and missions to give up to 100 stats points increase on each level. Thus S ranks would cap at 600, A ranks would cap at 475 and so on. But there would be no limit on how much they can place in each category. So then is someone truly wants to state that they are the fastest ninja they are able to, but they will suffer stats in other areas. But putting no limits allows for that diversity in characters. Just a thought I figured I would share.

According to this you're going to down play S-ranks and A-ranks to minor threats in each 'system'. It's hard to argue that Itachi/Raikage aren't as fast as humanly possible and that only through jutsu its become possible to become faster [i.e lightining armor]. The 500 in each 'system' was an idea taken directly from the Data Books.

Jiraiya is a 4.5 in speed, and a 4.5 in strength; therefore he would be a 450 in each category. Something reasonable considering how strong and fast he really was. But can he exceed that natural speed and strength? Through Sage Mode he can.

The caps were put into place so that people can see there is a natural limit to what can be done. Downplaying someone's speed into nothing, unless you lower the entire set of numbers, is simply saying "well these ninja aren't that strong/aren't that fast/can't dodge that well", which as everyone knows isn't true.

S-ranks/Sannin/Kage's are just that. When the 8-gates were first revealed they referenced the speed increase and strength increase to a Kage's status once the last gate was opened. That alone spoke volumes on how fast/able to dodge/how long/how strong kages really are/were.

I don't think downplaying stats is the right thing to do, but I figured I would share simply because I think that Data Book should be a our main tool to reference off of when role playing Naruto.

Back to top Go down
Annie
Annie
D-Rank Criminal

Posts : 807
Join date : 2011-01-28

Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 6:43 pm

First off, it's extremely hard to gain stats. You can gain 500 points, but that's just a number. Remember this is what a human can become without the aid of jutsu. 500 hundred in every category wouldn't mean you were the Sage of Six Path's power level. You would be more akin to the First Hokage or Madara Uchiha in their primes (assuming they were well rounded in most areas).

Remember this system doesn't explain how you actually get stats, but what you can do with them when you acquire them. Anyone can become well versed in every category... if they train extensively for it. The amount of training required for this would be ridiculous. It's designed to give new members a clear-cut definition on how strong they are and what they can hope to obtain and also to keep veterans from abusing the system and obtaining a massive amount of points and power.

~~~~~

To get 2000 DP and to become "perfect" you would have to do all your missions in a quick manner. If you were allowed to do S Rank missions at S rank with the starting cap, you could gain the following:

Quote :
S-rank [50 DP possible]: assigned to Elite Jounin/Sannin/S-rank Missing-nin and concern state-level confidential matters. Examples are assassinating VIPs, and transporting highly classified documents.

You would have to do 25 missions, perfectly and consecutively to gain that much points. This is not counting, training for jutsu, general requirements for ranking up, RP activities like plots, character development and other social RP's that you can do. Not to mention S ranks are normally characters heavily involved with a plot, or Kage's who would have to eventually RP with their ninja. Also, S Ranks are the hardest graded, so getting a perfect score that many times would never happen.

This is also a rough-draft. There also may be a DP cap, which would require you to use more points to raise a single point of stamina as you rank up.

~~~~~

Chakra control is more of a supplementary characteristic of a particular ninja. It's a trait gained by training and should be viewed as a special characteristic because it is not really a game-changer in battles. Also chakra control can be defined as other things such as nature manipulation and shape alteration which all ninja can perform.
  • Side note: Shape manipulation is something that something that most ninja can do. However, a jutsu like Rasengan with an A Rank difficulty is regarded as the pinnacle of shape manipulation. It would more than likely be impossible for most jounin to learn it. Naruto who was able to learn and use Rasengan consecutively lacks chakra control. This shows that chakra control is a statement that has a vague meaning, as someone who needs to control their chakra for a particular jutsu, still lacks the chakra control to use their normal chakra effectively. Case and point, if we made chakra control into numbers, we would also have to sub-divide that number up into every category and aspect of chakra control which would give birth to an overcomplicated system.


Also intelligence is subjective. If your character has an IQ of 200 and the person RPing has an IQ of one hundred, the character thus has an IQ of 100. Your character cannot be smarter than you since you are controlling it.
  • Side Note: From my experience, the IQ thing was an age-old excuse for metagaming. In battle, IQ was the excuse for reading your opponents jutsu (even if your character had no knowledge of it) and learning how it worked so it could be implemented in RP. It was taken out and probably will never be added again by SR since we realized what it was.

Chakra limit as already been decided. Check here. Everyone has roughly the same amount of jutsu available to them (at the same rank) unless they have a legitimate reason (rare-ability/clan/jinchuuriki) to have more or even less.

~~~~~

Putting no limits on character stats allows people who have intent to abuse the stat system to become overpowered. We don't want anyone with 2000 speed in a single category and have the ability to raise that stat. Remember, this is without the aid of jutsu. This is your base stat. There is not one single ninja in the Naruto-verse that uses his base attributes only. All ninja use jutsu (a ninja is a warrior who uses ninjutsu) or some type of enhancing technique to make their attacks better and stronger. If they don't these ninja become fodder. Even Rock Lee who can't use ninjutsu or taijutsu, still uses Gates to increase his base stats and to make him a better ninja.
Back to top Go down
Samuel L. Jackson
Samuel L. Jackson


Posts : 25
Join date : 2011-08-28

Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 8:48 pm

@BlindKing: First off, Intelligence is based off RP battle situations and has high use. Such as if an opponent uses kirin, an intelligent ninja could know that the advanced changing in temperature mean lightning will strike. Give them knowledge that a lightning will strike. It has a practical use in RPing. Perhaps a little more experience in RP battling would allow you to understand that. Also it allows one to break down the abilities of custom weapons after seeing them used. But you are missing the point. I didn't take the whole minute it took to type of that stat system for its use. My point was this even basic stats shouldn't be completely even. *View my response to Shinshou for the rest*

@Shinshou: Starters your signature is trippy, haha. At first I was like cool but trying to type with it there is weird. Now my point on this wasn't to change the system for a new one. But even basic stats should not be equal. Now ya it might take 25 S rank mission complete the highest level of stats. But being from revelation we don't use your same Special Characteristics. We used a system called Extra/flaws. So I didn't quite understand that system when I made my suggestion. Though I still stand by the fact that basic stats shouldn't be capped. Your points were correct people can GM the stat system without caps. But that is why I said add a fifth stat they can increase. So at most they could have one of the 5 be maxed at 500 and the rest would be below to their liking. My point was don't make everyone ultimate basic stat strength the same. Allow for diverse abilities even is basic stats, because that is what can make a character unique.
Back to top Go down

Guest
Guest


Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 9:11 pm

Quote :
First off, Intelligence is based off RP battle situations and has high use. Such as if an opponent uses kirin, an intelligent ninja could know that the advanced changing in temperature mean lightning will strike. Give them knowledge that a lightning will strike. It has a practical use in RPing. Perhaps a little more experience in RP battling would allow you to understand that. Also it allows one to break down the abilities of custom weapons after seeing them used. But you are missing the point. I didn't take the whole minute it took to type of that stat system for its use. My point was this even basic stats shouldn't be completely even. *View my response to Shinshou for the rest*

Intelligence should be yours and yours alone based on the simple fact that you can not exceed your own intelligence while role playing, i.e how to out think yourself based on the simple fact your character is supposed to be smarter than you? It's impossible unless you metagame.

As for your comment on my combat experience, your ignorance on my ability to fight is astounding. I assure you that you don't need to worry about my abilities to embarrass you in combat. Haji To Shirei.

Quote :
Allow for diverse abilities even is basic stats, because that is what can make a character unique.

How is developing a sound system that requires work and focus on key points for your character not harbor an eviroment for a unique character? How does this system stop people from being unique? You have to either balance your self out or peak in certain aspects, which is how fighters are, anywhere you go they're that way. I mean, if MMA hasn't revealed how fighting is and will be then I don't know what will. Naruto even spelled that out in the Chuunin exams. If you knew what you were talking about perhaps you wouldn't have posted that.
Back to top Go down
Iavas
Iavas
Kumo Chunin

Posts : 187
Join date : 2011-02-01

Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 10:15 pm

Overall, I like the system.

That and every ninja technique more or less boosts or reduces their stats in a sense... if you think about it. The same with bloodlines/rare abilities. And with weapons/items. As well as seals/tailed beasts. Even summonings.

Also, I'm pretty sure they're going to implement something like "you will need 2 points to level up after reaching 100 points in an area, 4 points at 200, 6 points at 300, etc." (it probably won't be those same numbers) which essentially means no one will "be perfect".

That aside, this is just a suggestion and still a work in progress, meaning you either like it or you don't... and if you don't like it you can say why and offer ideas on how to make it more likable... not necessarily introduce a whole new system with only minimal explanation. :/ If you want to do that, you ought to contact the admins first and run it by them and see what they think of your system compared to this one. Otherwise, the topic becomes more of a "this system vs that system" flame topic... which gets off topic and then drama ensues.
----------------------------------------------------
As for the "Intelligence" part... I personally don't want that that integrated. Like they said, a character's intelligence is you're own. Saying otherwise just means you're Metagaming.

I mean say you have an IQ of 200, but your character has that of 100... if you catch something at your 200 level, are you really NOT going to have your character NOT catch it just because his IQ is supposed to be lower? No. You can say that you'll RP IC all you want, but if it's a death blow to a character you've been working hard on and IC wise they shouldn't be able to tell something, you're obviously going to save them and have them notice it.

Now say you have an IQ of 100 but your character has that of 200. You're limited at 100. You can try to RP 200 all you want, but you won't be able to. The only way you could was if you deliberately went to a character's stuff and read it and all applied it IC. That is Metagaming--which is a total no. OR you could always do the whole "Let's research this on Google and apply it!" You don't actually understand it... you're just going off of what you read off of Internet info... which isn't always right and can never explain things in basic terms for normal people to understand--so to actually implement it just makes it more difficult and confusing than need be. [And if YOU can't explain it in simple terms to someone you DON'T need to be using it.]

ALSO... everyone has different understandings/standards of "Intelligence". Someone might consider that just knowing what the five elements are and their opposing opposites is enough to deem them a genius... others will consider that common knowledge. We're all on different levels of intelligence. This thus leads to the question of what levels of intelligence there will be and what can be done at that level. Utilizing an Intelligence stat will more or less force people to invest points in that area just so they can at least get to their level of intelligence before moving onto the others... otherwise it's kind of like "Fuck, I can't do that! My character isn't smart enough to know that yet!" Which will get frustrating for the RPer.

In my opinion at any rate. [I've always hated Intel Stats for this reason.]
Back to top Go down

Lee


Posts : 2
Join date : 2011-08-28

Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyMon Aug 29, 2011 11:06 pm

Intelligence is tricky. Have you guys ever played a role playing game where intelligence meant something completely separate from intellect, though, in that it was how many techniques you could learn? Mainly incorporated in RPG games, a high intelligence allowed a large arsenal of techniques, whereas a low intelligence only offered some. Perhaps calling this "intelligence" is a bit far-fetched, or so I've always thought, however maybe this would be a good thing to add. It does make sense:

If an MMA fighter practiced only jui-jitsu, he would be brilliant at it. Same if he only practiced judo or muay thai. Thus, if a ninja only knew a few techniques, it would mean his intelligence, for lack of a better word, was low, but than all of his other stats would be higher. Of course each ninja can train for more techniques, but this is in regards to how many starting techniques you can have. D-Ranked techniques = __ DP, C-Ranked techniques = __ DP (etc..) I'd feel awfully stupid if noone else has ever played an RPG where this is the maning of intelligence, but that isn't quite my point anymore.
Back to top Go down

Guest
Guest


Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyTue Aug 30, 2011 3:37 am

Quote :
Intelligence is tricky. Have you guys ever played a role playing game where intelligence meant something completely separate from intellect, though, in that it was how many techniques you could learn? Mainly incorporated in RPG games, a high intelligence allowed a large arsenal of techniques, whereas a low intelligence only offered some. Perhaps calling this "intelligence" is a bit far-fetched, or so I've always thought, however maybe this would be a good thing to add. It does make sense:

If an MMA fighter practiced only jui-jitsu, he would be brilliant at it. Same if he only practiced judo or muay thai. Thus, if a ninja only knew a few techniques, it would mean his intelligence, for lack of a better word, was low, but than all of his other stats would be higher. Of course each ninja can train for more techniques, but this is in regards to how many starting techniques you can have. D-Ranked techniques = __ DP, C-Ranked techniques = __ DP (etc..) I'd feel awfully stupid if noone else has ever played an RPG where this is the maning of intelligence, but that isn't quite my point anymore.

You bring up a good point with how one would memorize jutsu and their use through their intelligence, but to ask moderators to regulate intelligence in game in a combat situation is asking them to draw the line on a member's action [pertaining as to how they've derived how the opponent is doing what he's doing] is asking too much. Though you idea does cover intelligence it would seem like a very localized issue, in that memorizing techniques and storage would be its only purpose.

I think this could be handled with a proper S.C system that would show one's ability in the field of ninjutsu/etc. that would regulate the number of jutsu one has.

Though I agree with what you said about MMA fighter not being well-rounded I have to also point out that some times its not intelligence that the fighters lacking in rather the true skill it requires and the time to train in the style of combat they want to learn. This would play directly into this system seeing that someone who doesn't know how to roleplay wouldn't be allowed to further their ability until they learned how to properly play out a scenerio. Perhaps a mental skill [mental based S.C] should allow a larger jutsu library.
Back to top Go down
Oblivion
Oblivion


Posts : 959
Join date : 2011-01-28
Age : 30

Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon EmptyWed Aug 31, 2011 1:04 pm

LIke a few have said before, I feel that intelligence should only be based on what the rpers intelligence is unless they create their character to be dumber than they are. This is because you can act like you are more intelligent then what you really are but acting and being are two different things. Besides, anyone can look up information on google anyway so even if you didn't know it before, the moment you research and do is the moment your character technically knows as well. Unless, of course, you don't want them too. All in all, intelligence is a pointless stat to have and nothing should be created to represent intelligence. If the character is dumb then stat so in your personality but otherwise we just assume the character is as smart as the rper.

All in all, I back up theblindredkings system to its fullest.

I was associated with the last stat system we had and took care of all the stats that people earned. I trained Squirrel and Blaize to do so as wel so overall you could said I was a head of the stat system and the gradings. With knowledge on both of these systems I feel the blind's is an improvement on the old system and that we need this system in order to better regulate rping for any potential battle mods, staff, and rpers in general.

This system provides a definite set of numbers for rpers to see "this person is stronger/faster/etc by this much" rather than simply guessing. The special characteristic system fails to address just how much faster/stronger/etc people are to one another. This stat system defines that to where people cannot god mod or cheat in any other manner.

If you have 125 in speed and another guy has 130, its obvious who's faster....but by how much? With the percentages, this is stated.


Quote :
@BlindKing: First off, Intelligence is based off RP battle situations and has high use. Such as if an opponent uses kirin, an intelligent ninja could know that the advanced changing in temperature mean lightning will strike. Give them knowledge that a lightning will strike. It has a practical use in RPing. Perhaps a little more experience in RP battling would allow you to understand that. Also it allows one to break down the abilities of custom weapons after seeing them used. But you are missing the point. I didn't take the whole minute it took to type of that stat system for its use. My point was this even basic stats shouldn't be completely even. *View my response to Shinshou for the rest*

We understand its based off battle situations, this is mostly where intelligence is typically used unless, of course, you're on a mission or interrogating someone. All in all its mostly battle oriented....Naruto itself is battle oriented. As for your scenario, if you as the rper have never seen that jutsu, bottom line is you most likely won't know how to prepare for it. This is why the high ranks have more experience and understand because they have seen more. Even then they can get hung up on stuff. If you HAVE seen this jutsu in battle before (which its banned on here anyway) then yes, you could claim that all this happens. You yourself as the rper understand that and since yout character understands it from experience then OKAY its not metagaming. But otherwise if your character has never seen/heard/etc and possess no lightning based jutsu then it looks a lot like metagmaing to claim what you had. On another note, some people wouldn't even think about this which proves your intelligence scale is naturally higher.

Also, just a reminder that Blind has been an rper for ages and with his personal experiences in real life and with rping/Naruto/combat he is a very advanced rper. Please refrain from belittling anyone because by making yourself look bigger and better it sometimes makes other members feel upset, discouraged, and angry which can then lead to arguments and make it seem like you are troll baiting. I'm not telling you to stop but I'm just saying "hey, please be careful so no future arguments are created".

As for basic stats not being even, I see no issue in them being even.
Based on how hard it is to acquire stats, what your special characteristics are, etc it is EXTREMELY hard to have your stats even throughout the whole rping process. Sure, you might keep them all at 10, 10, 10, 10 if you want but bare in mind just how long it will take and how many perfect scores you must acquire before being able to achieve "perfection". If you even do, which the chance is very unlikely, then you earned every bit of it and it is okay to have that. At least if people SOMEHOW manage to acquire 500's across the board at S rank then that must mean you have rped for at least a year non stop and at least you can no longer climb. Every combat based game I have ever seen stops somewhere and although sometimes stats are different when they do, its because each character was made in a unique way.

In an rpg forum like this it is hard to make evey character unique with its own stat system unless the admin/mods went at lengths to design the stat system you have themselves. Seeing how unfair this is, the perfectly even scale is...well....perfect for fairness sakes.

What can truly offset the system, giving people maybe 500+, is special characteristics which blinds system ties in with another system that states all this. If you have certain special characteristics, which most will, then automatically the stats will be uneven in some manner.

Back to top Go down

Sponsored content



Something for people to look upon Empty
PostSubject: Re: Something for people to look upon   Something for people to look upon Empty

Back to top Go down
 

Something for people to look upon

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: Archives-