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 Kiyo's Items [Merge]

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Kiyo
Kiri Chunin

Posts : 22
Join date : 2011-08-28
Age : 22
Location : Among the Wolves

PostSubject: Kiyo's Items [Merge]   Tue Sep 13, 2011 10:52 pm

Kiyo's Poison Purifying Mask:
 


Kiyo's Three Poisons:
 

Staff of Kin:
 


Last edited by Kiyo on Mon Sep 19, 2011 8:55 pm; edited 7 times in total
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lifeanddeath
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PostSubject: Re: Kiyo's Items [Merge]   Wed Sep 14, 2011 6:24 pm

  • Use the proper template for all application items, all of which can be found Here

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God does not play dice with the universe: He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won\\\\\\\'t tell you the rules, and who smiles all the time.
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Kiyo
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PostSubject: Re: Kiyo's Items [Merge]   Fri Sep 16, 2011 12:45 am

mmk i modded them
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lifeanddeath
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PostSubject: Re: Kiyo's Items [Merge]   Fri Sep 16, 2011 1:51 am

You still need to use the poison templates for the poisons and it would do you well to refer to the poison rules which are in the same location as the template within the link posted by me above.

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God does not play dice with the universe: He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won\\\\\\\'t tell you the rules, and who smiles all the time.
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Kiyo
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PostSubject: Re: Kiyo's Items [Merge]   Sat Sep 17, 2011 10:53 pm

uhhh i saw no poisons templates but ill look again i guess. and jeesh merging is such a hassle >.>
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Kiyo
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PostSubject: Re: Kiyo's Items [Merge]   Sun Sep 18, 2011 5:09 pm

k modded them, though i dont know what the rounds are
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Kiyo
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PostSubject: Re: Kiyo's Items [Merge]   Sun Sep 18, 2011 5:37 pm

bump
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Caranore
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PostSubject: Re: Kiyo's Items [Merge]   Sun Sep 18, 2011 11:51 pm

Ok, instead of using round one and two, just put:

Post 1: This effect
Post 2: This effect
Post 3: This effect
Post 4: This effect.

This way the opponent knows what happens each post. With one of them, you have both the first post and the second post where the opponent feels the pinprick of the senbon. Obviously that wouldnt happen both posts.

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Kiyo
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PostSubject: Re: Kiyo's Items [Merge]   Mon Sep 19, 2011 8:47 pm

uhm i did that along with the rounds like in each round i put (1st post) does this, etc but ill make it more visible
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Caranore
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PostSubject: Re: Kiyo's Items [Merge]   Mon Sep 19, 2011 8:52 pm

I saw that. What Im saying is just remove the rounds and use the posts. Its easier to distinguish for people when they are RPing

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Kiyo
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PostSubject: Re: Kiyo's Items [Merge]   Mon Sep 19, 2011 8:53 pm

modded. bump
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Caranore
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PostSubject: Re: Kiyo's Items [Merge]   Mon Sep 19, 2011 9:19 pm

Quote :
B rank: Poisons at the B rank level cause effects which include, serious external injuries and minor internal and systemic injuries.

A rank: A rank poisons are capable of causing lasting internal and external damage if not treated. For example; comas, system and body decay, blindness, etc.

Your B-Rank poison would be considered S-Rank due to the death factor, and your C-Rank would be A-Rank considering it knocks the targets unconcious.

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Kiyo
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PostSubject: Re: Kiyo's Items [Merge]   Mon Sep 19, 2011 9:50 pm

but the C-rank is a minor and short term unconsciousness, not a coma or any applied in the A rank poisons. And ill fix the B-rank. provided, i did not actually make all of these so no guarantees it'll turn out well XP but i shall do my best!
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ShadowGaia13
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PostSubject: Re: Kiyo's Items [Merge]   Sun Oct 09, 2011 10:03 pm

Unconscious is still being unconscious. You can easily just throw out the poison and then kill somebody quickly.
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