A ranks: May possess 10 weapons/items up to A Rank
Name of Weapon or Item: Metal Gourd
Owner: Arcadia
Location: On Back
Rank:C
Description/Abilities: A metal gourd created for a means of carrying Arcadia's iron particles. The gourd itself is made from ferromagnetic metal and thus can be made larger and smaller depending on how much Arcadia wishes to carry. Typically she will carry as much as she can handle and how much iron particles she can control.
Unlike a typical gourd where there is only one entrance / one cork, there are small three inch sized corks all around that allow multiple entrances/exits. Overall there are about 50 places that metal can come out excluding the large cork at the top (so technically 51). Also, within the gourd there are two sides. One half is designated for regular iron particles and the other half is designed for ferromagnetic fluid. To distribute the weight evenly both sides are not even up and down but are formed as a regular and upside down L.
History: Arcadia designed this gourd in order to carry around a large supply of metal all at once. In the middle of the night she took her supply of iron particles and crafted the gourd out of it. It took a few hours to make an efficient design then a few more hours to train and test it out. After at least a week her "perfect" designed manifested into reality.
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Name of Weapon or Item: Ferromagnetic Fluid
Owner: Arcadia
Location: In Gourd
Rank: B
Description/Abilities: When you expose some metals to a magnetic field, their unpaired electrons will all spin in the same direction. This creates a magnetic field around the metal itself, and the metal will remain magnetized even after you remove the outside magnetic field. This is called ferromagnetism. In order for this to happen, the element needs to have unpaired electrons to line up. The atoms need to be arranged in such a way that it is a lower energy state for the spins to line up. Iron, cobalt, nickel, and some of the rare-earth metals display significant ferromagnetism. The rare-earth metals make the strongest magnets because they have unpaired electrons in the high-energy f orbitals.
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Name of Weapon or Item: Iron
Owner: Arcadia
Location: In Gourd
Rank: B
Description/Abilities: When you expose some metals to a magnetic field, their unpaired electrons will all spin in the same direction. This creates a magnetic field around the metal itself, and the metal will remain magnetized even after you remove the outside magnetic field. This is called ferromagnetism. In order for this to happen, the element needs to have unpaired electrons to line up. The atoms need to be arranged in such a way that it is a lower energy state for the spins to line up. Iron, cobalt, nickel, and some of the rare-earth metals display significant ferromagnetism. The rare-earth metals make the strongest magnets because they have unpaired electrons in the high-energy f orbitals
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