Name of Jutsu: Metal Formation
Rank: E - S
Type of Jutsu::
Range:Description: This technique allows the user to form objects from simple projectiles to more advanced objects such as houses. This technique fuels creations such as animals, mystical creatures, etc to use for battle. Simple items, such as projectiles and small objects, would cost an E rank amount of chakra each. For small objects about the size of any small animal, a D rank amount of chakra is required each. For medium sized creatures or objects, such as tables and coyotes, require a C amount is necessary. B amounts are for items and animals such as large couches, large crushing blocks, and bears or tigers. A amounts are more for small one story houses and dragon sized creatures. S rank amounts are for large two houses, trains, and building sized animals. Complexity must be considered as well. Items that feature basic shapes would be more D to B rank unless they are large, then they would be B to A. Items with more complex designs are more likely to be in the B to S pool.
*User must state the rank of the item when they've created it* For moveable items, it costs one less rank than the item to maintain the item after creation. Ex. An A rank dragon costs a B rank amount every following post to maintain.
Houses and furniture are obviously not included*.
Name of Jutsu: Metal Sensitivity
Rank: D - S
Type of Jutsu:: Ninjutsu | Sense
Range: Close - Far (0m ~ 50m)
Description: This technique varies per rank because it relies on the user's magnetic field. With this jutsu the user sets up their field and uses it to cause metals within that field to vibrate. This allows the user to sense everything that is metal within that field. Experience from the ninja is needed to pinpoint precisely where the metal object is so this jutsu is better used for those who are B rank and up; especially A and S ranks.
Name of Jutsu: Magnetic Veil
Rank: D - S
Type of Jutsu:: Ninjutsu | Defense
Range: Close - Far (0m ~ 50m)
*Varies per User's Range of Control / Used*Description: The power behind this jutsu is the field which the magnetic user possesses. The next item to make this jutsu work would be metal particles whether they are dust to thumb nail size. The purpose of this technique is to activate the magnetic field and scatter the metal particles throughout it; creating a field of particles all around the user. This technique costs a mere D rank amount of chakra to scatter the particles and each post after depends on the size of the field within the users control. If the field is D rank then it costs a D rank amount afterwards, C for C, etc. Due to the fact the particles are smaller they are easier to breath in which can provide the user follow up techniques.
Name of Jutsu: Magnetic Bomb
Rank: D - S
Type of Jutsu:: Ninjutsu | Offense
Range: Close - Mid (0m ~ 50m)
Description: For this technique the user draws in magnetism to the users core. When enough chakra is generated the user will then unleash this chakra as a magnetic pulse. This pulse will flash out from the user within their field of magnetic range. This technique is capable of knocking out anything which emits an electrical current within that field. Here are a few examples of items the "bomb" will take out - radios, walkie-talkies, phones, computers, televisions, lights, etc. Anything that runs off a battery or electrical current, such as those items, will start to crackle or flicker before they surge and/or bust. This makes them unable to operate unless fixed.
Name of Jutsu: Swirling Vortex
Rank: D - S
Type of Jutsu:: Ninjutsu | Offense
Range: Draw In: Close - Far (0m ~50m)
Unleashed: Close - Mid (0m ~ 10m)
Description: The user draws forth metallic items and metal particles from all around them and causes them to circle around the user. When the user feels they have enough items or wishes to release the attack the user will send out a concentrated magnetic pulse. This causes the items to fly out in all directions at anything within range. This technique is very useful for projectile weapons. The user does have control to pick and choose which items they want to circle them though other magnetic items may be pulled in if within the range they have created.
Name of Jutsu: Magnetic Pulse
Rank: D - B
Type of Jutsu:: Ninjutsu | Defense
Range: Close - Mid (0m ~ 10m)
Description: The user first concentrates the necessary amount of chakra into one hand and aims said hand at the target. The user will then release a focused magnetic pulse towards the target. This said pulse does not affect living things but has the capability to send any metal objects on the target flying. This includes items aimed towards the user as well. A user can knock a sword from someone's hand or deflect simple projectiles with a D to C rank amount of chakra (depends how close they are in range and what the item is). Aside from that, if the items are strapped down on the target, the user may use a B rank amount of chakra to release a large enough pulse capable of pushing the metallic items back and thus knocking the user back as well. The opposite of this technique is Magnetic Lure.
Name of Jutsu: Magnetic Lure
Rank: D - B
Type of Jutsu:: Ninjtutsu | Defense
Range: Close - Mid (0m ~ 10m)
Description: The user first concentrates the necessary amount of chakra into one hand and aims said hand at the target. The user will then release a focused magnetic pulse towards the target. Unlike the Magnetic Pulse technique, this pulse acts more like a vaccum and draws metal objects towards the user. This said pulse does not affect living things but has the capability to send any metal objects on the target flying. This includes items aimed towards the user as well; though these items are normally slowed down and stopped before they hit the user rather than encouraging the weapons to hit the user at a faster rate. A user can draw in simple projectiles to swords and other weapons (depends how close they are in range and what the item is). Aside from that, if the items are strapped down on the target, the user may use a B rank amount of chakra to release a large enough pulse capable of pulling the metallic items from the target's sheath/control. The opposite of this technique is Magnetic Pulse.
Name of Jutsu: Polarity Weapon Change
Rank: D
Type of Jutsu:: Ninjutsu | Attack
Range: Close - Mid (0m ~ 10m)
Description: With this jutsu the user can thrown one to multiple metallic based weapons towards their opponent. Then, with their magnetic abilities, they are capable of changing the course and aim of these weapons thrown within their magnetic field. These weapons will do anything the user pleases.
Name of Jutsu: Metal Shield
Rank: C
Type of Jutsu:: Ninjutsu | Defense
Range: Close - Mid (0m ~ 10m)
Description: This creates a circular
concavo-convex shaped wall of metal to form beside the user in any desire location around them or their fellow comrades. The shield is capable of withstanding considerably strong attacks and projectiles (C rank and below). It can be defeated by avoiding it completely with extremely high-speed attacks, or merely overcoming the shield with incredible brute force. It costs a C rank amount of chakra per shield wall created and additional D rank per post (minus the post created) to maintain the wall or else it will crumble back to metal, impacted or not.
Name of Jutsu: Metal Cage
Rank: C
Type of Jutsu:: Ninjutsu | Capture
Range: Close - Mid (0m ~ 10m)
Description: The user draws forth metal particles in order to create a cage around their target. This cage is made of dense metal poles that are very difficult to break out of because they surround from all sides like a cube. The poles are normally placed five inches between one another so the target can not slip through. However this can adjusted. If electricity is applied this creates an electrical death trap. If fire is applied, the cage may be considered a burning torture chamber.
Name of Jutsu: Scattered Fury
Rank: C
Type of Jutsu:: Ninjutsu | Offense
Range: Close - Mid (0m ~ 10m)
Description: The user begins the technique by using their magnetic pulse to send out twenty clumps of metal particles. Mid flight these particles will then form twenty individual shuriken. The user may then use their magnetic control to make the shuriken move in different directions; even if it means having them circle the target from all around. The shuriken can obviously follow their target because of the users control; making it to where they can pursue a foe till they hit their target. Exploding tags can be applied to the clumps as well and when the shuriken form, the tag will be hidden within the shuriken's inner ring. The amount of control over these shuriken varies on the users field. They will lose control of the shuriken if they are outside the user's field of control.
Name of Jutsu: Metal Coffin
Rank: C
Type of Jutsu:: Ninjutsu | Offense
Range: Close - Mid (0m ~ 10m)
Description: With the ability to control metal particles, the user encases the opponents in a glob of the metal, immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique, the Metal Burial. This appears to be the clans favored technique. It takes a C rank amount of chakra per post if used only to capture and hold the target in place.
Name of Jutsu: Metal Burial
Rank: C
Type of Jutsu:: Ninjutsu | Offense
Range: Close - Mid (0m ~ 10m)
Description: After wrapping an opponent with metal particles, the user will cause the metal to implode and crush whatever is within. When used to kill a person, the death is so quick that there isn't even time to feel pain. The pressure and piercing particles also produces a sizable fountain of blood. The user can control the pressure used in the attack, which allows them to either break bones or completely liquefy an opponent.
Name of Jutsu: Metal Cloud
Rank: C
Type of Jutsu:: Ninjutsu | Offense/Defense
Range: Close - Mid (0m ~ 10m)
Description: This technique emits a dark cloud of finely crushed metal particles. This cloud can be used to shield the user from view or surround the opponent to block out their view; like a smoke bomb. This cloud contains tiny sharp particles that can cut the target up if they just barely touch the particles. These particles are small enough, like dust, that they can embed themselves in the users skin and cause pain with each movement due to them digging deeper and deeper. Of course the particles are noticeable, barely, due to their reflecting properties, but when it comes to removing the particles you'll need a magnifying glass and lots of time.
Name of Jutsu: Metal Hurricane Trap
Rank: C
Type of Jutsu:: Ninjutsu | Offense, Trap
Range: Close - Mid (0m ~ 10m)
Description: The user draws forth six packing crate sized globs of metal particles and causes them to circle around the target. If the target tries to jump or move from out of this ring the metal particles will attack them.Any attack from these globs will cause scratches all over the target's skin, torn clothes, and leaves embedded particles of metal in their skin. This allows the user to use a multiple of jutsu after the globs circle the target; especially Metal Coffin. But of course the situation determines which follow up jutsu.
Name of Jutsu: Metal Skin
Rank: B
Type of Jutsu:: Ninjutsu | Defense
Range: Close (0m ~ 5m)
Description: This technique features an ability that resembles that of the Doton based "Harden" technique. Except instead of earth, the user uses metal. With this technique the user coats their skin in a dark metallic layer, giving the user a greatly increased defense. This defense does not ward off Genjutsu based tactics but is capable of enduring most physical, ninjutsu, and weaponry based tactics. As for elementals, lightning and fire are powerful against this defense but water and earth are not. Wind must be able to pierce the shield to do damage. If chakra is continuously pumped through the defense then speed is only dropped by 20% while strength is raised by 40%. If chakra in not pumped, strength will still be raised by speed will drop by 50%. It takes a C rank worth of chakra to maintain.
Name of Jutsu: Metal Droid
Rank: B
Type of Jutsu:: Ninjutsu | Clone
Range: -
Description: Metal Droid is a jutsu technique that utilizes metal to create a bunshin. Unlike the basic bunshin, the metal bunshin has the ability to interact with the environment due to it possessing a physical substance. They are not capable of performing their own techniques and do not retain memory like shadow clones. The only way for the bunshin to emit an attack is if the user were to take pieces of the bunshin and use it to attack (ex. the bunshin releases spikes from its fingers). The bunshin cannot leave the users magnetic field but is still capable of moving on its own like a normal bunshin. In order to destroy this metal being, the opponent must display strong enough force or utilize a strong enough piercing jutsu. Should is be destroyed, the clone will dissipate back into a pile of metal particles which can then be used for other techniques. The user may also disperse these clones. Both ways only encourages the deadly force of these clones. Since these clones are more close combat oriented, it is difficult to evade the subsequent attack which may follow upon bursting.
Name of Jutsu: Metal Suspension
Rank: B
Type of Jutsu:: Ninjutsu | Flight
Range: Close (0m - 1m)
Description: The user forms a mass of metal particles or a circular disk that's big enough for the user to fit on, if crouched, and thick enough to hold the user's weight without letting the user slip through or break. The disk itself is about five feet in diameter and five inches thick. The disk itself costs a B rank amount of chakra to form and a D rank amount of chakra per post afterwards to maintain. This disk, of course, is capable of levitating via the user's magnetic field and thus allow the user the chance to levitate.
Name of Jutsu: Sphere of Metal
Rank: B
Type of Jutsu:: Ninjutsu | Defense
Range: Close (0m ~ 5m)
Description: With this technique the user creates a sphere of metal around them as a means of total defense. They can only make the sphere big enough to surround themselves, unless a person with them is super close to them. This sphere is capable of taking on projectiles and nearly any jutsu that is not capable of piercing the sphere. Brute force must be applied to break through but the task is hard given it is metal. Small scattered air holes must be made in sphere so user may be able to breath. These can be formed when the user is nearly out of air or sooner.
Name of Jutsu: Magnet Release: Magnet Shuriken
Rank: B
Type of Jutsu:: Ninjutsu | Offense
Range: Close - Mid (0m ~ 20m)
Description: Utilizing Magnet Release to magnetize a significant quantity of shuriken {05 - 15}, the user throws the entirety of these weapons in the direction of the desired opposition. Should these shuriken come into contact with an enemy, they will in turn become magnetized. This power is such that it will even pass from a held weapon on to their body. To avoid becoming magnetized, the victim must totally dodge the shuriken launch. With the enemy body now magnetized, the user can cause any subsequent attack using a metallic weapon impossible to evade. This is because the metal is attracted to the magnetized target. This jutsu is the one of the only exceptions to the "must be in range of magnetic field to work" limitation.
Name of Jutsu: Metal Shower
Rank: B - A
Type of Jutsu:: Ninjutsu | Offense
Range: Close - Mid (0m ~ 10m)
Description: With their magnetic capabilities, the user creates six sharp three foot long spears ten meters above the targets head. When the magnetic control is released the spears will then drop due to gravity. The user can then cast a magnetic force behind the spears which sends them crashing down at bullet speed over the user. These spears are sharp enough to impale the target with ease, making them capable of killing a target instantly if they make their mark. If allowed to drop freely the technique can be considered B rank, if pushed with magnetism this makes the technique A.
Name of Jutsu: Metal Bullet / Metal Spears
Rank: A
Type of Jutsu:: Ninjutsu | Offense
Range: Close - Far (0m ~ 25m)
Description: This gunshot-like attack uses metal, hardened into microscopic grains, to attack simultaneously across a vast range. The bullets (40) are so fast, they're difficult to see. From the moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the metal bullets are shaped into sharp needles (40), increasing their ability to wound or kill the enemy.
Name of Jutsu: Metal Shield: Ultima
Rank: A
Type of Jutsu:: Ninjutsu | Defense
Range: Close - Far (0m ~ 25m)
Description: Metal Sheild Ultima is an advanced version of the basic Metal Shield technique. When it takes shape, rather than being a small circular
concavo-convex shape that is only capable of blocking one person, the shield is able to block at least a six man cell. For this technique, larger and stronger attacks can be blocked due to the better protection this shield offers. To start, the strength of the shield has increased. Rather than withstanding up to C rank techniques, this one can withstand up to A rank techniques. It can be defeated by avoiding it completely with extremely high-speed attacks, or merely overcoming the shield with incredible brute force. It costs an A rank amount of chakra per shield wall created and additional B rank per post to maintain the wall or else it will crumble back to metal, impacted or not.
Name of Jutsu: Metal Prison
Rank: S
Type of Jutsu:: Ninjutsu | Defense
Range: Close - Mid (0m ~ 10m)
Description: Much like the shield, this jutsu requires a large quantity of metal to perform. This jutsu is used to completely envelop the target from every direction and capture them. The speed, hardness, and scope of the metal depend on the amount of chakra poured into it. This allows the user to fine-tune the metal's properties to the size and characteristics of the target. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique. However, even if someone successfully escapes from it, it is easy to use one of the offensive techniques, like the Metal Coffin, to immediately attack the target. This technique is said to be the back bone behind why magnetism is considered the "Ultimate Offense".