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 KKG Tranplant Rules

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PostSubject: KKG Tranplant Rules   Thu Sep 08, 2011 12:45 am

Transplanted KKG rules


What is it?
    Well in other words its when you get a specific part of another person to allow yourself to achieve powers beyond your birth though generic manipulation such as blood line abilities, generic enhancement etc.But what does it take to get a translate done? Well read below...

  • One a person can have an extra KKG transplanted and ONLY ONE EXTRA, even if you already have another KKG ( so in other words a person only has a chance to have MAX of 2. One from a clan during your CHARACTER CREATION and the second FROM GETTING IT IMPLANTED IN YOU)
  • If you do get a KKG transplant then YOU CANNOT HAVE A LIMITED TEC
  • You MUST have a IC medical nin make the transplant for you in a RPG and they must be at LEAST Jonnin level or higher
  • MUST apply for it in the other creations section and have an admin approved it
  • Eye Transplant SC allow you to rpg your transfusion with medical NPC, once you get it the rest of the SC rules for that apply.
  • You must rpg you retrieving the necessary DNA to have infuse in yourself
  • Once you get the KKG you DO NOT get any of the jutsu/abilities for free you must buy them like everything else

And pretty much that is the jest of things though there are a few key things to note as well with getting a transfusing

- First off in order to get something you MUST take it from an actually a user character NO NPCs!!! please since it be wayyy to easy to meta game
- Now with the whole you need to role play with a medic? Well personally you better hope you medic is a skilled rpg with enough knowledge to back up who they are actually operating. If you don’t there are some nasty side effects if they fail the operation.
- Transplant rejection people, when the body rejects the foreign tissues and the immune system attacks it to destroy it, meaning origin failure for your body and having your entire body throw into massive shock from itself. For naruto its the foreign chakra that you also need to be aware about, even if two users share the same element properties they will also often have enough of a differing signature to make it very likely it will reject one another, in other words chakra cancer when the body finds foreign chakra into its systems and it starts to mutate at a rapid pace where it could potently kill you

*Note* It be of course easier to do transplants from family members that share similar blood and chakra with you but still hard as hell so it takes less posts to get and easier to keep yourself alive.

Well next question is so what can be transplanted? Well for eyes, arms etc that's easy enough to figure out on your own (example ever uchica in the series) but as for blood line elemental stuff that's a little tricky. First off you need both the heart AND the certain bones like the femur, some of the vertebrae etc etc find out it for yourself. Why you ask? well the chakra properties and the means are in the heart itself while you need to blood to keep the circulating though your system.

After words you also have to rpg your recovering time with your medic providing attention as well since the body always needs to readjust its systems. In other words before you can get approved for your addition abilities you need to rpg another topic for recover, describing in detail how you think your body would be dealing with say an extra pair of limbs or an entirely new type of element running though your body ( Ex chakra discharge, uncontrolled shaking, mild mental issues like insanity, bodily weakness etc etc you get the point) and your medic needs to rpg themselves in how they take care of you (Ex produce the immunosuppression to keep the immune system from attacking, applying healing hands to keep you cells from destroy themselves etc etc you figure it out). How long do you think it should be? well we'll say 4000 words.
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KKG Tranplant Rules

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