Name: Kanji Romaji Clan
Founder:Hitake Kanji
Location: anywhere but very scarce outside of the monastery.
History:
Beginning:
Hitake Kanji was a famed genjutsu and taijutsu user in the village of Konoha decades ago. He left the city in pursuit of solitude and peace and to practice his genjutsu and taijutsu without the common interruptions of city life. He practiced in solitude for many years until a group of wandering nomads stumbled upon him. He took to them quickly and they worked together to build a monastery.
Monastery:
Hitake trained these men in his personalized variation of genjutsu and taijutsu combination. These men became the first Priests of the monastery. They took shifts in maintaining a mirage to hide the monastery from the eyes of any other wanderers so as to protect their secrets. Hitake left the monastery one day to recruit more ninja and he returned to Konoha.
Konoha:
As Hitake returned to Konoha he had a large welcoming though many did not remember him. He seeked out ninjas that specialized in taijutsu and genjutsu and asked them if they wished to learn his technique. He found both male and female ninja that were willing to learn his art, but many declined. He led them back to the monastery and begun their training.
Training:
Hitake spent hours and years training these few ninja. They grew and became strong and they extended their personal bloodlines. Hitake also grew fond of a specific female that he trained. They spent much time together and ended up producing a child. This child grew and followed in his father's footsteps and took over as head monk of the monastery. He also grew fond of a female and so the bloodline of the head monk carried and continued.
- Spoiler:
The monastery appears, to all people regardless of rank or skill, as invisible unless you know the exact location. If a person claims to be a member of the Kanji bloodline or is not a Kanji bloodline member and attempts to invite someone in, they will be treated as a "missing Ninja" of the monastery and will be attacked on site by all members of the monastery. Non-bloodline ninja must sign a contract that states the rules and regulations of the monastery and if the contract is not signed, no training will proceed and no techniques will be taught.
Special Info: All members that are born into this bloodline or invited into this clan must be taijutsu and genjutsu. No other specializations will be trained. Those born into the bloodline have the Kanji surname. Those invited into the monastery adopt the Romaji surname to the end of their original surname.
Requirements:You must be born into the Kanji bloodline or invited by a member of the Kanji bloodline.
Current Members:
Name of the Kekkei Genkai: N/A
Type of Kekkei Genkai: N/A
Rank: N/A
Description: N/A
Other Notable Mentions: The monastery is rank based and until you achieve a certain rank you cannot learn certain skills. However all skills are obtainable at any ninja rank, they do increase in power and effect as the ninja increases his or her strength as a ninja. The ranks are as follows:
Born into the bloodline:
Head Monk
Priest
High Monk
Monk
Trainee
Invited into the Monastery:
High Monk
Monk
Trainee
Recruit
Jutsu:
- Spoiler:
Name of Jutsu: Confusing Blow
Rank: C-S (Trainee and above)
Type of Jutsu:: Genjutsu/Taijutsu
Element Affinity: N/A
Description: The user of this jutsu hits the target in a certain location of the head, which confuses the target. The target's world instantly appears to the target as backwards and upside down. This jutsu lasts for a short while (1 post per ninja rank). The user must perform hand signals to maintain the confusion for longer than the basic confusion. (1 hand signal per post)
Name of Jutsu: Image of the beast
Rank: C-S (Trainee and above)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user performs the necessary hand signals to make the target believe that any images of the user are actually wolves. These images work with and just like the shadow clone technique however, these images only attack when the user attacks so it seems as if the target is being bitten and hit at the same time. This jutsu lasts for 1 post per rank.
Name of Jutsu: Gone With the Wind
Rank: C-S (Monk or higher)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user of this jutsu hits the target in the gut and causes the target to lost their breath. While the target is regaining their breath, the world around them appears to be black. The target must focus for one post to regain their breath unless they have a special characteristic that allows them to regain it quicker.
Name of Jutsu: Rage of the dragon
Rank: C-S (Monk and above)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user of this jutsu performs the hand signals required for this jutsu. It appears to the target that the user has become a serpentine dragon and is breathing fire upon the target each time he hits the target. This effect lasts for 3 posts.
Name of Jutsu: Moment of Clarity
Rank: C-S (High Monk and above)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user of this jutsu performs the hand signals and strike the target in the chest. Everything flashes white to the target and then it seems as if the user has disappeared. This illusion lasts for 1 post per ninja rank and can be maintained for longer if the user performs the hand signals.
Name of Jutsu: Wall of Fists
Rank: C-S (High Monk and above)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user performs the necessary two-handed hand signals to perform this jutsu. This jutsu makes it appear to the target as a wall of stone has encased them. The user of this jutsu may attack the target and doing so will cause the target to believe that the wall is attacking them. The target may leave the wall, though no sensible person will believe they can walk through walls. This jutsu lasts for 1 post.
Name of Jutsu: Darkness and Destruction
Rank: C-S (Priest or above)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user of this jutsu performs the necessary two-handed hand signals and then makes any sort of physical contact with the target. Once the target is contacted, the world around him turns dark and there is a 3m circle of light and clarity that appears around the target. Then it seems as though illusions of the ninja shoot out from the darkness from random angles and 'attack' the target. The user of this jutsu must maintain concentration and hand signals to maintain this jutsu longer than it's original 2 post time of effect.
Name of Jutsu: Destroy the mind and you destroy the body
Rank: C-S (Priest and above)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user performs the necessary two-handed hand signals to perform this jutsu. After striking the target in the head, the target's sense of the world around him or her becomes warped. Colors change, shapes change, and everything around them just doesn't seem ordinary. This lasts for 1 post, or until the target is struck.
Name of Jutsu: Rain from Above
Rank: C-S (Head Monk only)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user of this jutsu performs the necessary two-handed hand signals needed and creates the illusion that makes the target believe there is fire raining on them from above. This fire may seem as though it's burning the flesh, but it does no real damage to the target. Then the user launches into the air, and drops down for a kick, at which point the user appears to the target as a Phoenix (flaming bird).
Name of Jutsu: Crane Strike of Uselessness
Rank: C-S (Head Monk Only)
Type of Jutsu:: Genjutsu/Taijutsu
Description: The user of this jutsu performs the necessary two-handed hand signals and then crane strikes the target in a specific location near the collar bone. This jutsu appears to the target as nothing more than a crane strike, but it actually blocks their jutsus from being used for 1 post though it appears to the target that their jutsus are still in effect. When the target uses a jutsu, and hits the user, it will appear as though the user was struck by the jutsu, though the user wasn't. This technique is only used once on that target during the fight, due to the code of the Head Monk. (For example: The Head Monk uses this jutsu on Target A and B but not C. The Head Monk may use it on C whenever he wishes during that fight, but refuses to use it on Target A or B until they go their separate ways and encounter in a hostile manner again.)
Clan Special Characteristics:
High SpeedDescription: This trait does not only account for attack speed with swords as well. Is trait is more along the lines of enhancing your movements and weapon movements with little to no struggle.
1. Just Beginning Speed: With just the beginning steps, you're becoming more aware of your inner surroundings, your body move with swiftness. With the Taijutsu and Kenjutsu, your attack speed increases slightly giving you some edge in fights.
Speedster: Due to physical training, character's with this trait are much faster than the average ninja. [Requires Taijutsu or Kenjutsu]
1. Track Runner: Being someone who can move, you are able to propel yourself forward and give people a hard time to catch you. You're good at sprinting but long distance wise, you still have to pace yourself before wasting too much energy.
Strength:Character's with this trait are stronger then your average ninja, due to intense training. [Requires Taijutsu or Kenjutsu]
1. A strong person: You're able to move about 1.5 times your own weight which is good considering that most shionbi can't even achieve this. It'll be safe to say you could do 2.5 times your weight (if you have vigorous as a trait) safely but you'll have a bit of strain to do it. Your attacks have slightly increased.
Tremorsense:Character's with this trait are very sharp in the sensing of movement beneath their feet.
1. A worm: You're able to sense light-heavy movement in the ground beneath your feet and it will allow you to tell the location of anything around you. You can not yet discern what the creature is, (for example, if a monkey ran up to you on two legs and a child ran up to you, you could not tell which was which just from the weight) however you will know the direction and approximately the size. You can sense heavy movement from a good distance of about 7m, moderate movement from a decent distance of about 5m, and light movement from a low distance of about 3m.
2. A mouse: You're able to sense light-heavy movement much easier now, and can discern the weight and exact location of the movement. You can usually discern what kind of creature is approaching, however sometimes you can be inaccurate. You can sense heavy movement from 10m away, moderate movement from 7m and light movement from 5m. 3. A badger: You can sense all kinds of movement regardless of the variation and you can usually tell all aspects about the creature except for it's appearance. You can tell how they are moving, what direction they are going, where they are, and usually can tell what direction they are going to move in if they change direction. You can sense heavy movement from 15m away, moderate movement from 10m, and light movement from 7m.